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This is concerning an award winning puzzle game in which you can manipulate even the most basic rules of play:


Baba is You is a good metaphor for programming; the puzzle design is dependent on recognizing the "trick", but even if you do recognize the trick, there will always be a catch or a one-off error that's difficult to solve.

Plus many of the puzzles iterate on previous puzzles. You'll solve a puzzle, then find that the next one is almost the same but has one tiny difference that completely closes the door on your previous solution without opening any obvious new ones. These are great, because it often makes the second puzzle look completely impossible on first glance.

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