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The problem there seems two fold, one that you need even more beefy hardware to predict, simulate and render ahead of the player input particularly when it has to catch up to deal with misprediction and secondly that mispredictions are going to make the game feel really imprecise at best and jarring at worst.

I'm also skeptical about the ability for a model to generate predictions without having too many mispredictions to make it viable.

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