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RAII has nothing to do with memory fragmentation.

Solving memory fragmentation requires moving objects around. Usually you get that via a moving (or compacting) garbage collector. But there's no reason RAII style resource allocation couldn't move things around.

And there are plenty of garbage collection strategies that don't move objects around.




I was simply stating that RAII does not solve the memory fragmentation issues. Many GC's do solve the memory fragmentation issue.




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