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It would require a hugely significant engine rework. Networking, IO, world generation, entity AI, etc

Basically any part of the code that reads/writes chunks in the world or just references some kind of chunk-related data-type would have to be altered




Another user has posted a link to a mod for 1.12 that seems to do cubic chunks. I wouldn't have thought networking would need to be altered for servers where all users have the appropriate mods installed on the client; world generation and entity AI would follow already-established rules about how loaded chunks relate to unloaded ones.




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