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The explicit bias is that the benchmarks game measures time used by programs. If that bias favors languages like C++ so be it.



I don't know if you're trolling or cocksure, but no, that is not what I was talking about. I said the constraints create a bias, not the measurements themselves. For example, the performance measurements are biased against most garbage collected languages because the rules don't allow any options to fine-tune the GC's behavior (which can make a big difference). Obviously, there are no equivalent rules forbidding people from fine-tuning C++'s manual memory management.



Simply looking at the benchmarks game website shows that your general claim "the rules don't allow any options to fine-tune the GC's behavior" is wrong.

Do you have any other claims that can be checked?




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