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Windows penetration on those regardless of official licenses installed on machine? A good few years ago, MSFT came out saying they didn't care if over 80% of the machine were running unlicensed version of Windows as long as the market share in East Asia for Windows OS was so dominant that no-one would be familiar with anything else.

Why would that matter, though? Even with better support, people gaming on Linux is still a tiny fraction worldwide, Asia is no different there.

I can only think of 2 possible reasons-- (1) the support costs are too high for the number of players (online competitive game, I'm sure there's quite a bit of dev time involved in securing the clients & preventing cheating that is Linux-specific) (2) Valve is supporting Linux, epic is busy feuding with valve, and this is similar to a petty toddler breaking their toy so they don't have to share.

Could be either, but I don't see how market penetration of windows in Asia could explain it

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