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What keeps people from class actioning the shit out of Epic for rendering software that they paid for unplayable?

Usually, clauses in EULA's regarding forced arbitration protect companies from being sued for such nonsense, but seeing as how no such agreement has been made by these users between them and Epic, I don't see how it can be avoided legally. Those agreements were made with Valve.

If I suddenly find that I can no longer play Rocket League on Linux as a result of this, I'll be first in line.

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