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I actually had GIMP in mind writing this comment - the tool itself is a victim of too many cooks, but yet manages to be a solid piece of software, despite it being clunky.

Another example is Blender, it's a bit hard to grok, but overall does the job extremely well once you get over the warts.

Even in terms of fundamentals, this game is a little... lacking. Default controls, graphics settings, UI, animations are all very early-noughties (that's without commenting on the quality of the artwork, it's actually quite a nice style and some of the assets are cool), things have evolved hugely since then.

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