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Honestly as far as debugging your own skeleton goes I'd skip the 3D print part cause (1) its expensive and (2) you wanna minimise the number of steps between your skeleton and the product you use to debug.

Every one of the steps introduces heaps of error, there's error in the imaging resolution and voxeling, tooons of error in the segmentation process - no matter how good you are at it and a good full-body segmentation can take thousands of hours even by a team of anatomists, and then 3D printing with a commercial printer would introduce even more error.

I'd say a well-segmented digital model of your skeleton would be more than enough to figure out obvious issues :)

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