I listen to Video Game music while I work. Mostly via rainwave.cc  or OCRemix Albums . It's pretty much the only non-vocal music I can tolerate for longer periods of time that don't bore me, but help me maintain focus and block out externalities.
The Final Fantasy soundtracks and their similar epic AAA games from most notably Square Enix (Xenogears, Chrono Cross/Trigger, Kingdom Hearts) as well as Nintendo (Zelda, Mario) are often heralded as some of the best. But, I find the 3 Donkey Kong Country and earlier Sonic music (the 3 Sonic Genesis titles up through Sonic Adventure and the anniversary collection) to be my absolute favorites.
There are also tons of excellent albums and chip tune on Band Camp. Way too many to list.
My favourites st the moment for coding to are the Sonic Adventure and Sonic Adventure 2 soundtracks, but I also use Pokemon soundtracks for this a lot, and the Zelda Breath of the Wild soundtrack too - unlike older Zelda it’s a lot more subtle and less overpowering.
If you haven't seen these rock covers on YouTube, you might enjoy them: https://www.youtube.com/user/BurningIdolmusic/videos
Have you heard PPF's or SmoothMcGroove's DK covers (or really any of their VG music covers)? PPF tries to exactly reproduce every channel in the original MIDIs with real instruments (and often jerry rigged contraptions), smooth mcgroove does all the channels acapella. Pretty amazing variety.
It's basically a concept album based on Sonic's music, full of arrangements, mash-ups and tidbits of interviews about the Mega Drive and the Sonic games layered upon the music.
I recommend taking the time to listen to it in full, but if you don't have the time, my personal highlights are tracks number 3 (Sky High), 6 (Hydrofunk), and 8/9 (My First Experience With Funk/Back in the Yard).
Really, the first time I forked money for music in a long while.
The scrolling and transitions makes it kinda impossible to follow through for me too.
At least Reader Mode works on this one.
Is there a reader view/mode in Chrome, or is it only supported via extensions?
Back then, when we had nowhere near the fidelity in graphics that we have today, these basic sound chips were used to add a lot of character to those early games.
Today you have high profile composers like Hans Zimmer doing work for video games and everything in a AAA title is generally very well produced, but I still find myself firing up some of the oldies every now and then. Nostalgia, I guess.
He was a programmer, but mainly did it to make money so he could make music... his real passion.
Quote "If you wanted to be a videogame musician in the early 1980s, having a fantastic tune and even a Royal College of Music diploma meant nothing without some lateral thinking and a significant amount of programming skills, because the SID chip needed special software routines to turn its potential into sound. You had to know how to compose both melodies and machine code."
Ben Daglish Remembered: Wastelands loader (Underworld, 2016)
He is also in the "From Bedrooms to Billions" documentary
EDIT: he wasn't just funny, I remember him as a very positive spirited guy.
Here's my tribute to Ben:
10 PRINT "BEN IS GREAT"
20 GOTO 10
May his music live on. RIP.
For example: This song based upon the Epitaph of Siekelos, which plays if you play the Greeks in civ 5: https://youtu.be/YEKRE2uamyg
I think Civ 5 music was recorded with a real orchestra.
Even sometimes poetry; From Silent Hunter 4;
Old games would drop voices-- like the melody or rhythm track-- when there were lots of sprites on screen.
I think it would be great if a Hans Zimmer score cross-faded to an arrangement with just low brass or something when the action starts to ramp up.
Devil May Cry 5 does the opposite where vocals and instruments get added as you reach higher Style ranks.
I've heard plenty of examples like what you mention with Devil May Cry. In fact, back in the day Strider for Sega Genesis had a grand reunion of themes in the final level that foreshadowed the sequence of fighting each boss from the previous levels.
Just seems like the voice-stealing technique could be really a really effective way to add emphasis to a big, climactic moment in a game with an orchestral soundtrack. I suppose the risk is that if it's not done artfully the player will just interpret it as jank and call the game devs ugly names. :(
 Now that I think about it, maybe "voice stealing" isn't the correct term for this. With voice-stealing one starts with a static number of voices. Then when the synth player tries to add an additional voice the system typically drops the oldest sustained note (or even the oldest one that isn't the bass or percussion track to get fancy about it). Thus the system "steals" from a voice that had a note which already got its attack/decay time. But in those old NES games an entire melody or accompaniment voice gets dropped to accommodate the extra sprites.
So voice stealing retains the same static number of voices to "imply" a greater number of voices. What I remember from those NES games was a reduction in the total number of voices to keep the game from freezing.
Yes, the brief commentary between tracks is in French — but music still is front and center.
That said, I think classifying this as "secret manipulation" is clickbaity on the part of the poster. The fact that the music influences the player isn't really a secret, any more than the fact that the visuals / controls influence the player.
Also they had music which was instrumented according to different moods and would seamlessly transition between them (e.g. Fast and slow chocobo theme)
The author of the internal tool to help the design team did a talk at GDC:
Broadly speaking though, games are pretty conservative in their soundtracks. I think most are forgettable.
He has composed soundtracks for over 60 games and over a dozen other works during his career. He is best known for his work in The Elder Scrolls and Guild Wars series, and several other top-selling titles such as Total Annihilation, Neverwinter Nights, Dungeon Siege, Star Wars: Knights of the Old Republic, and Harry Potter.
Really surprised Nier didn't get a mention, as they do some cool experimental stuff with it.
But also, so many indie games. We are in a golden age for game soundtracks.
It’s been a few years, but I went to several of the early Video Games Live concerts and liked seeing this music celebrated.
The soundtrack of OlliOlli: https://www.youtube.com/watch?v=8NgIruZo7Bg&list=PLzlvNJXL3o....
I didn't listened atm the one from OlliOlli2: https://www.youtube.com/watch?v=aA2XhIy78_I&list=RDhpLdTcBso...
Jet Set Radio: https://youtu.be/RGA4PilHdr0?list=RDhpLdTcBsoK4&t=1032
Mark McMorris Infinite Air: https://www.youtube.com/watch?v=3jTc2Rw7XCU&list=PLBNLMIUVFQ...
(whose contains also: https://www.youtube.com/watch?v=8P09rxVaQAM)
Last but not least, GTA London 1969: https://www.youtube.com/watch?v=4KVZEJUqCYY
(and GTA 1961): https://www.youtube.com/watch?v=xe_yDYGyFa4&list=PLffQpMcmLc...
Sectret ponchos: https://secretponchos.bandcamp.com/album/secret-ponchos-orig...
The Flame in the Flood: https://www.youtube.com/watch?v=wQTPAb2Np3g
Whells of Aurelia: https://santaragione.bandcamp.com/album/wheels-of-aurelia-or...
The Fikle Hands of Fate: https://youtu.be/qT9-oFyYNos?t=457
Cyborg Seppuku: https://www.youtube.com/watch?v=pnERHTvalhY