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Huh, that's actually really interesting. I was going to say, "but even then you're still dealing with the speed of light", but I guess at the limit, it takes 4ms to reach 1,000 miles, which should be enough to get most anywhere in the U.S. to a Google data center. The latency dynamics here are a lot less implausible than I was suspecting at first, given peering at the local ISP level.

According to Wikipedia, input lag for video games is between 67-133ms. Adding an extra 10ms for network might be acceptable.


Half that value.

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