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Is the grind an integral part of the gameplay, flow and pacing of the game? Fine.

Is the grind a way to slow progression in order to make micro-payments more desirable? Fuck. That.

Or worse, a hybrid like Assassin's Creed Odyssey: a $60+ game that gets super grindy, but reminds you that you can opt into micro-payments to get a little experience or coin boost...

I really enjoyed it for the first 20 hours or so.

Morrowind was way more grindy than Odyssey (make 50 steps, a monster attacks you, repeat until the end of game). Odyssey just made all enemies within +/-2 levels of your own character, contrary to Origins, where levels were preset for each area.

I downloaded two mods pretty much instantly for Morrowind: no cliff racers and being able to run without losing stamina. Saves uncountable hours.

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