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I'm struggling to understand how fewer casual gamers buying consoles would impact indie developers. Could you expand on your point?

Indie developers don't get a cut of console sales, but they do care about how many people buy/play their games, and if this widens the market it seems like it'd be a win for them to me.

Most indie games are short. If money is allocated to content producers based on play time, I would bet that most would earn less than a typical indie game purchase price per user.

That’s just speculation mind you. Things like Stardew Valley would probably do even better.

Nowhere did it say it's per MB or hour or whatever. Yet it's the top comment here. It's just fear mongering and hearsay on your part when most likely it will be a fixed monthly price.

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