It is one of those pages that has been around forever and keeps getting better. I was glad to discover it years ago (it had a grey background then, how old does that make me?) and its intriguing re-organizations of the author's own 240 hue color wheel loosely based on the Munsell system,
that is a mighty fine hue base for a color picker. It embodies the author's human perception of color. For example -- compared to raw RGBspace, the massive area of green is relegated to a smaller area, and the small area of violet is expanded. Also the space between red/yellow is expansive enough that once you branch off these hues into tangents of lightness and saturation, you can pick better flesh tones, more vibrant pastels, and fewer 'muck-yuck' tones such as the ones you get most often when you poke randomly into RGB space.
I used to like these sites, but after doing a bit more design work I've realised they're never enough. You need a bunch of different shades for each colour, a set of neutrals, and set of complimentary colours too (and that's just the colours).
Give me a 30 colour generator then I might be interested
30 may be out of range again, but your point is exactly right.
None of these color palette sites & service ever work for actual interface or brand design work. They encourage picking harmonic sets of 4-5 colors, which is only a secondary parameter when actually designing - you need contrast & workable combinations first and foremost, while you seldomly really want more than two different hues (unless you know what you're doing with them).
I consider offers like this a nice starting point, get an impression of different ranges. But even if I end up picking a set from there, I'll seldom be using all of the suggested colors in a set to build my palette.
http://www.quadibloc.com/other/colint.htm
It is one of those pages that has been around forever and keeps getting better. I was glad to discover it years ago (it had a grey background then, how old does that make me?) and its intriguing re-organizations of the author's own 240 hue color wheel loosely based on the Munsell system,
http://www.quadibloc.com/other/images/240ccf.gif
that is a mighty fine hue base for a color picker. It embodies the author's human perception of color. For example -- compared to raw RGBspace, the massive area of green is relegated to a smaller area, and the small area of violet is expanded. Also the space between red/yellow is expansive enough that once you branch off these hues into tangents of lightness and saturation, you can pick better flesh tones, more vibrant pastels, and fewer 'muck-yuck' tones such as the ones you get most often when you poke randomly into RGB space.