I've been thinking a lot about different machine learning techniques applied to video game artificial intelligence. I'm wondering if any video game devs would like to share their experience about what parts of making a game AI are challenging, things that are difficult to get right, time consuming, or tedious.
Thanks!
Machine learning isn't really a great fit for this, as it is neither predictable nor understandable, and thus the player can't plan around it or try to outsmart it.