I wonder what would happen if they took the 8 species model that developed niches and introduced some kind of "boredom" feature. Or what might be more interesting is to have the agents produce offspring that stay with them early in life but consume equal resources and see if a "boredom" naturally occurs in the offspring.
I guess given that agents optimizing for survival creates routine, I'm curious where boredom or the desire to explore the world might originate from.
If you want to see combat, increasing the number of actors beyond sustainability will naturally cause fights until the same equilibrium is reached.. add total resource depletion (not just regeneration) to break the equilibrium again
You don’t need anything as complex as boredom to break pacifist behavior; just variable resource constraints will easily do the trick
It might be even more of a prerequisite though - babies play, bite, and shake stuff to learn about the world. Maybe without novelty seeking you can't get enough 'training data' to have a functioning generally intelligent neural net in the first place?
I would expect conflict behaviour to arise if the metric was modified so that say.. defeating another entity acquires the victor some portion of the other entity's current score (e.g. log(score(other-entity))).
There are loads of situations where pacifism, or a least tit-for-tat, represents a stable evolutionary equilibrium.
This should not be surprising.
source: invested a ton of time in that during HS when the getting was good ($5/m)
i'm misunderstanding the whole purpose of this, it's very cool.
I'm not looking forward to when they introduce chat though.
I wonder when and if they will surprise some novel results.