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But but but... I thought game programming was 99% procrastinating?!



100% of my game programming is mulling over a framework to use


You’re doing it wrong then. It should be 100% spent on building your own framework. What game??


The python network library Twisted was originally written for a game they wanted to program. They never ended up writing the game.


Thank you guys you gave me a genuine big laugh. That said game programming is extremely hard. Probably the hardest IT field imho, so send my regards to all my fellow procrastinators.




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