I have a short tutorial for running HyperCard stacks locally which might be interesting to anyone who has some stacks lying around on their filesystem, or who just wants to play around with Mac OS 9.
by Bill Atkinson, as told to Leo Laporte
"In 1985 I swallowed a tiny fleck of gelatin containing a medium dose of LSD, and I spent most of the night sitting on a concrete park bench outside my home in Los Gatos, California." ...
Full interview with lots more details about the development of HyperCard:
Bill Atkinson's guest lecture in Brad Meyer's CMU 05-640 Interaction Techniques class, Spring 2019, Feb 4, 2019:
Including polaroids of early Lisa development.
PhotoCard by Bill Atkinson is a free app available from the iTunes App store, that allows you to create custom postcards using Bill's nature photos or your own personal photos, then send them by email or postal mail from your iPad, iPhone or iPod touch.
Bill Atkinson, Mac software legend and world renowned nature photographer, has created an innovative application that redefines how people create and send postcards.
With PhotoCard you can make dazzling, high resolution postcards on your iPad, iPhone or iPod touch, and send them on-the-spot, through email or the US Postal Service. The app is amazingly easy to use. To create a PhotoCard, select one of Bill's nature photos or one of your own personal photos. Then, flip the card over to type your message. For a fun touch, jazz up your PhotoCard with decorative stickers and stamps. If you're emailing your card, it can even include an audible greeting. When you've finished your creation, send it off to any email or postal address in the world!
"Two of the most famous products of Berkeley are LSD and Unix. I don’t think that is a coincidence." -Unix-Haters Handbook
"OutSpoken (styled outSPOKEN) was one of the first commercially available screen readers for a graphical user interface (GUI). Its notable innovations were the use of an off-screen model  and the mouse pointer as a review cursor. The original Macintosh version was written by Wes Boyd and Bruce Berkhalter at Berkeley Systems. OutSpoken was first released for the Macintosh in 1989, and was the only screen reader ever available for the Macintosh prior to VoiceOver. OutSpoken for Microsoft Windows was released in 1994 for Windows 3.1, and was widely recognized as one of the first truly effective screen readers for Windows. OutSpoken for Windows was developed primarily by Ben Drees and Peter Korn, with user interface design by Marc Sutton and Joshua Miele."
Oh rats, it looks like Outspoken is not compatible with HyperCard, unfortunately:
"The Outspoken user manual acknowledges some commercial applications with which Outspoken cannot be used because of software incompatibilities. chief among these is HyperCard, a very popular piece of Macintosh software. Additionally, however, there is a whole range of software which is inherently so visual that it would make no sense to attempt to use Outspoken -- all drawing programs, for instance." -Extraordinary Human-Computer Interaction: Interfaces for Users with Disabilities
I would suggest at least listening to Bill Atkinson's description of his LSD trip that inspired HyperCard, which goes into eloquent details about what was important about HyperCard, and is quite evocative.
Here's the transcript published in Mondo 2000:
And the interview that's a transcript of:
It was one of the experiences that taught me that I control the computer, it's not just a platform to run other's applications.
I used to checkout “The HyperCard Bible” from the library basically on repeat.
I vaguely remember one where you battled a knight early on, and then went on to a modern battlefield... Hmm. I bet that box of 3.5-inch floppies is still sitting around somewhere.
each of the disk runs in your browser, e.g. https://archive.org/details/mac_MacOS_7.0.1_compilation
"Enchanted Scepters" was the game I was thinking of.
It always struck me as vaguely hypercard-based, but is actually built on a different engine called "World Builder"
I never completed that attempt, but it was my first serious programming effort and I've been programming ever since.
I never managed to finish Enchanted Scepters, but it seems I can fix that now.
This game is amazing. It's a collection of word puzzles (and some mazes and other kinds of puzzles) tied into a narrative about The Fool's journey through a world based loosely on a Tarot deck. I was too young when it came out to have played it in its time, but I came across the DOS port while playing random DOS games one night and, unlike may of the games I try out this way, I kept playing it and coming back to it in subsequent sessions. I think the modern game that reminds me of it the most would be The Witness (not including the sequel, The Fool and His Money, which I haven't yet played).
Even those who have no interest in playing should read the Digital Antiquarian article  about it, which contains mild spoilers.
I logged hundreds of hours on HyperCard. This is wow.
Then I remembered how Apple don't like extraneous useless buttons.
Edit: The paperclip was to eject a stuck floppy if/when the system crashed.
Plus I feel that a better user interface could have solved the problem better. But maybe its 30 years too late for that conversation :)