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Brings to mind the user interface for Metal Gear Solid 5: The Phantom Pain.



Yeah, it's kinda nostalgic in that it reminds me of those hacker-ish designs of late '90-'00s. Cohesive, readable, not too much whitespace.


Wow, I looked at it and was just about to come back here and bash non-functional science fiction design, but it's actually completely usable and every element is displaying relevant data.


I have to admit that I was a bit disappointed when the controls wouldn't let me change them :)


If you want to poke buttons on a blue and black spaceship control panel, the Mustang in Star Citizen might be fun: https://youtu.be/vNfw7qW7ZQI?t=146

I suspect the design is inspired by the 2014 mockups for SpaceX's Dragon capsule control panel: http://www.americaspace.com/wp-content/uploads/2014/05/Drago...

Cool looking, but I hope the real capsule's UI looks absolutely nothing like that, judging from the stories I've heard of the Model 3's touchscreen locking up and needing to reboot mid-drive fairly frequently. Not everything ought to be a touchscreen.




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