If it was full streaming, just go to the webpage and start playing, that would be cool. (Though, I suspect, a full streaming system would make playing multiplayer games nearly intolerable from a latency perspective.)
Only to a point.
For these streaming services to work, you really gotta have the data center within 1000 miles of you. If they only have a service in say, California, and you're on the east coast, well...even a round trip at the speed of light is about 30-35 ms. Add in the fact that electricity doesn't actually travel at the speed of light, processing time for routers, and delays for video compression/decompression, and you're looking at at least 60 ms delay on inputs that probably can't possibly be reduced.
In Utah I get traffic routed through Denver and a few other states east of me before hitting certain servers hosted in California.
Unless Google has figured out a way to increase the speed of light, I don't think this new service is really going to change my mind about buying dedicated hardware to play games.
For competitive games it's likely unuseable, but for a game like Assassin's Creed, where super-quick input isn't very important, it's perfectly fine.
I was on a cable internet connection and the display occasionally pixelated during network slowdowns, but there was still no latency noticeable.
I assume that Google has enough data center locations that they can render you at the nearest one.
It scares me because I absolutely do notice the lag, and I can see publishers wanting to move to something like this exclusively in the not too distant future.
Many years ago, when the Netflix CEO said that they'd switch to video streaming sometime in the future, I thought it was a crazy idea: how could you possibly have so much bandwidth? (I'm not the worlds greatest visionary.)
I think things may go the same way for streaming. If it's cheap enough with no installation hassle, why not?
Try the following: write a simple snake game in JS or whatever your preferred language is. However, instead of turning the snake in the keyDown/keyUp event handlers, start a 60ms timer and change direction only when the timer fires. Experiment with various time intervals and snake speeds to find out what’s the acceptable latency/speed region.
I mentioned Nvidia in another thread but they partnered with Valve/Steam to stream games you purchase there. Steam is unlikely to suddenly fold up and vanish.
Google has an uncomfortable tendency to cancel projects.
If it is a subscription plus purchase games service, they need guarantee of games available to justify the subscription price; either buying or partnering with an existing publisher or distribution channel would be a way to do this (making a deal with Steam where you link your Steam Account and any games you have on Steam are streamable would probably be a bigger win than buying a publisher.)
Stream quality is still far better with Youtube, especially outside North America. Twitch has better community and highlight clip feature.
It's just not adding anything to the conversation anymore. I've seen it 50 times across the past 50 announcements of even the smallest thing Google launches.
Reader was discontinued five and a half years ago. Code search six years ago. Wave seven years ago. Plus wasn't discontinued, it just pivoted to paid G Suite-only. Sometimes well-intentioned products just don't make money. Let's move on.
It’s for Games and gamers. Gamers, especially PC gamers are a very different market than your general genial HN-going techie or casual content consumer. For them a well intentioned product which may “disappear” is something they have increasingly had enough of. Further google doesn’t have the brand reach of Sony, MSFT, valve, Nintendo etc.
If it is a concern I have, then it’s a concern other gamers will have.
while I admit it’s easy to dismiss my 1 line comment as matching some sort of pattern, it wasn’t written with that history in mind. It was written spontaneously and without an agenda.
"Google Announces The End Of Project Stream"
I can't help but think there's a good number of people who just won't use this because it's Google and they will assume it'll be gone in a year or two. I guess the same goes for game developers as well.