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Towards an understanding of technical debt (2016) (kellanem.com)
106 points by kiyanwang 33 days ago | hide | past | web | favorite | 49 comments



Technical debt isn't debt. Debt has interest, and you can pay it back. You can use debt to grow. In a sense, debt is a good thing - you can timeshift revenue. Businesses are comfortable with debt.

But that's not what we're doing when we create technical "debt".

What we call technical debt is really best analogous to an uncovered short sale. We sold something we didn't own (i.e. technical sophistication and proper design) to get something of value (a shipping product) in the hopes we'd never have to cover the asset (fix the bug, upgrade the dependency, etc. - i.e. cash out before the code hits the fan).

If you win the bet and you never have to cover the position - it's progress for nothing! Awesome! But, if you do have to cover it - disaster! You're forced to pay any price to cover the short or abandon the feature - maybe the whole project. This can happen at any time. Insanity.

In finance we generally don't permit uncovered short positions for a reason - they destabilise markets, and quickly. Transitive dependencies, i.e. systemic risks, abound.

Companies have to start talking about software projects and practices in an actuarial sense - and get insurance to cover their naked shorts and wild technical bets.


But according to your description, technical debt is a debt:

- it has interest: you're paying extra in maintenance, debugging and manual testing for all the shortcuts you've taken

- it can be paid back by refactoring the bad module. The price of such a refactoring is usually known and, unlike in short sale, won't get to infinity

- it can be used to grow. Instead of working five years on a perfect solution we build something plausible right now and then keep refining it


And that's why debt is a good metaphor: you have to have a plan to repay it, and that interest you pay should be less than the profit you make by taking on the debt.

Take, for example, something like Mozilla's Facebook Container extension [1]. It's fine if they take some shortcuts that allows them to launch that faster if it turns out there's another Facebook scandal in the news - launching faster allows riding the waves of publicity, resulting in more users. Even though the total development effort is more when they have to clean up those shortcuts after launch, the additional effort has been used to grow.

[1] https://addons.mozilla.org/en-GB/firefox/addon/facebook-cont...


Debt is also a good metaphor because, just like finance, it can be used as a beneficial lever that propels you to the next level artificially fast, or it can be used foolishly and end up burying your effort.

I see examples of the latter all the time in the experience of developers and how they approach decisions. I have recently worked on largish (or at least in the 10s of millions of dollars of investment to create) codebases in which developers (recently - like 2013) wrote switch statements that became God classes because they simply were not familiar (at least not in practice) with patterns that avoided it. Consider that one example and imagine the type of havoc that lack of experience creates across the entire codebase. You can say this is a case of ignorance, which it is, but it's the same as the ignorance of some to handle money in a sustainable way. It's like giving a credit card to a kid.


Right on. Also if you continue to build on top of technical debt, you are essentially taking risk and accruing interest in the form of everything that will require on going maintenance or could fail spectacularly depending on your ability to repay the debt.


A lot of things can then be explained as a debt. If you ate a cake you were not suppose to - you are putting weight debt. Watched Netflix instead of Ted talks - knowledge debt. Too many Ted talks - entertainment debt. I can go on and on.


That’s not really the message I was trying to convey. Not all debt is the same. If your decisions have tangible impact on business outcomes, your company brand, or morale, then anything that adds risk or debt should be weighed carefully as such. You should also weigh personal behaviors and decisions in terms of debt and risk, but that’s orthogonal to the topic of business and engineering decisions.


This is a good point - like most analogies, there are some places where the naked short argument fails. Certainly in small cases and/or known shortcomings - you can pay down in small increments. But how to handle things like the general gross architecture of system? That's clearly not quite the same.

As I see it, tech debt isn't enough of a descriptor of the kind of engineering shortfall one is experiencing. To understand precisely what one's talking about one needs to characterise the problem more.

My main problem is that the blanket term for the issue uses a best case analogy, when the worst case is so much worse; it's not funny.


Isn't the worse case you're describing still debt but more like giving a multi-million dollar line of credit to a person with low income? A series of small deficit expenditures eventually builds into debt that can never be paid off.


> What we call technical debt is really best analogous to an uncovered short sale

Steve Freeman famously described it as an unhedged call option:

https://jaxenter.com/bad-code-isnt-technical-debt-103059.htm...

The key difference between a short position and a call option is that the former is linear, whereas the latter is not: if things let a little bit worse, a short will lose a little bit of money, whereas a call will cost nothing, but if things get a lot worse, a short will lose a lot of money, and a call may lose an enormous amount of money.

Someone who actually works at some dodgy trading company argued that some kinds of debt are like options, and some are like debt - and so potentially, some are like shorts:

http://blog.jayfields.com/2011/03/types-of-technical-debt.ht...

So now we just need to calculate our technical debt portfolio's delta, beta, vega, theta, rho ...


I think technical debt falls into the category you describe, and I think businesses _are_ comfortable with technical debt; that's why it exists in every organization.

We can use the same terms we would use to define any standard debt you owe to a bank. Let's use "no documentation" as an example. The principal is the amount borrowed, or the time spent writing feature X instead of writing documentation. At some point you'll have to write that documentation, which would be your principal payment. And finally, the interest you're paying on that debt is the time developers have to spend figuring out something that could have been more readily available in documentation.

> In a sense, debt is a good thing - you can timeshift revenue. Businesses are comfortable with debt. > But that's not what we're doing when we create technical "debt".

I disagree. In the example above, there is plenty to be gained by establishing that debt. That new feature (or however that time was spent) might bring on more customers or generate more revenue, or influence more investment in the product, or whatever.

My only wish is that technical debt were more easily measured; the net interest is highly unpredictable, and the overall monetary gain from establishing that debt is also hard to measure, which is why I might personally hesitate to call it a debt.

Hopefully that made sense.

Edit: Sorry I just realized you got like 20 similar responses. I had HN open for a few hours and when I sat back down I decided to respond.


The debt metaphor is absolutely correct from my perspective, right down to interest. Yes, the debt part is getting something quicker (a shipping product) in exchange for a liability on the balance sheet than we would if we spent more time (reduced sales) and created it in a way that it left no mark on the balance sheet. The interest is generally expressed after the fact in terms of less maintainablity (eg. other changes are more expensive to make) or less performance or a combination of both.


Maybe debt isn't the best analogy...

Adding 30 floors on top of this building with no time to reinforce the foundations first? Sure, I'll call our team of developers, they do that all the time ;)


It's not a short, technical debt is more like a bet you didn't make at best. If you made that bet, you could have won, but probably not.


It is a short, you're betting the value of any given action you're not taking will be zero, at any future time, and that it is extremely unlikely to be exercised when its value is non-zero.


Technical debt interest is measured as system entropy.

If left unchecked, it will compound and get worse.


In finance, uncovered short positions happen all the time. Short selling and the options market being prime examples.

Also, most debt ( especially fractional fiat debt ) is an uncovered short position. When you are lending something you don't have or own.


Intentional naked shorting is illegal in most markets, including the US - so, no, they don't.

Debt instruments and fractional lending are not an uncovered short position in that one generally is insured in commoditised bond markets against losses due to the non-systemic default of one or a few parties. The money exists, it just doesn't now, but absolutely will exist in the future. That's the difference between debt and naked shorting.


>> In finance, uncovered short positions happen all the time. Short selling and the options market being prime examples. > > Intentional naked shorting is illegal in most markets, including the US - so, no, they don't.

It's illegal for cash instruments - actual shares and government bonds - but not for futures and options.


Highlights:

> When we program we’re writing down a very explicit and exact description of a solution to our current best understanding of the problem we’re trying to solve. Over time both the problem we are trying to solve and our understanding of it will inevitably change, often dramatically. When that happens some percentage of our very explicit and exact description is now wrong, and a liability. Taken to the logical conclusion, given time, every line of code is wrong and a liability that will need to be dealt with.

> A little discussed and poorly understood design goal for code is disposability.

Criticisms:

- I'm not sure I agree that these five buckets are very distinct, nor that they encompass all things referred to as "technical debt". They're good examples worth thinking about, but I don't think they're as archetypical as the author does.

- I've never seen it as an assumption that "technical debt" implies "the people before us did a bad job", something the author spends a lot of effort arguing against. The people before you lay out a runway, which helps determine how quickly technical debt will build up, but even the very best codebases accumulate it eventually.


I was struggling with that last but as well. Sure, in some cases the people before did a bad job, but in my experience that occurs way less often than engineers simply developing for the requirements that they understand, which evolve over time, that is, both the requirements and the understanding.

It is possible to create very extensible software architectures, I’ve met many engineers that will spend a great deal of time anticipating future needs, but in many cases this constitutes premature optimization.


Something I've only recently started to grasp is that good code isn't about taking abstraction and extensibility to the very maximum, it's about picking the right amount of abstraction to fit the amount of change the code will likely face in its lifetime. Abstraction isn't without its own cost. Unfortunately, all of these design decisions - even the meta-decisions like degree of abstraction - are relative to the project and many of them have to be made at the outset, where you're only guessing what the future will bring.


From the article.

You can address issues that are damaging to productivity, operability and morale, but only way to “fix technical debt” is “rm -rf”.

I think he was saying this ironically, but this is a very real possibility sometimes. There were often times I’ve found (and wrote) code dealing with cross cutting concerns that weren’t core to our business and I ripped it out and used a popular third party (open source) package.

On a higher level, I champion using managed services whenever possible over doing “undifferentiated heavy lifting”.


Deleted code is debugged code.


Mostly true. But removing something can also give you something in return. In this case a simpler and potentially more reliable codebase.

You should throw out old code when any of these apply 1) The code becomes irrelevant 2) The code becomes redundant (you found a way to generalize things) 3) The code is so bad that maintaining it is simply not worth it any more.

These things happen frequently enough that removing code is usually a reasonable action.


>I think he was saying this ironically,

I don't want to speak for Kellan but I would be very very surprised if this was ironic. From my conversations from having worked with him at Etsy, and from my conversations with people who reported to him for a long time, he absolutely believes it when he says all code eventually becomes a liability.


This is a great point. Deleting code that isn’t worth the investment is a good thing. One sign of a strong engineer imo is they’re okay with throwing away code.

There’s also some level of people skills involved here and convincing your stakeholders that it’s better to sunset a feature vs rewriting it.


"rm -rf" is the only real "definition of done". When it's out of production and deleted from the repo.


As a previous engineer and now turned product manager. I like to frame these technical investment work items as a pair [Item 1] + [Item 2]. This has drastically improved the understanding and commitment from the rest of the business to fund and allow for "non-feature" work.

Item 1: Security, Performance, Stability

Item 2: Fix, Update, Upgrade, Improvement

Examples: "Security Fix", "Performance Improvement", "Stability Update", etc.


What is the difference between Update and Upgrade?


I have usually used "apt-get" as a good guideline: "apt-get update" updates the definitions of available packages, while "apt-get upgrade" retrieves and installs the actual packages. In a nutshell, "update" doesn't change the operation of the system, while "upgrade" probably does. In SemVer parlance, an upgrade is the major version shift.


Apt-get upgrade should be the equivelent of a minor version shift. A major version shift would be do-release-upgrade.

Apt-get update doesn't update the system at all, it updates apt.


Fair point, I stand corrected -- apt's update/upgrade does not directly map to SemVer version numbers.


I'd also like to know the difference between Update and Improvement.

I like where this framework is going.


I wanted to get angry at this article, but he made some good points. Still, I’ve found some organizations are more concerned with technical excellence, and others see it as mastrabatory acts that get in the way of being agile to outlive competitors and putting resources only where it will obviously help the business. Obviously a lot of us like to build things that are correct, efficient, safe, and easy to maintain and not just “meets minimum requirements to keep the ship afloat” after so many years in school learning to become good engineers.

It also seems like markets and disasters can seem random from a SWE point of view. You can build a great system and people just might not take to it, or the whole thing could topple over because of a third party component, a really determined hacker, etc.


There is a selfish balancing act as well. I've been in two jobs where I'd take on more and more technical debt to deliver new features quickly so we could capture marketshare. Eventually, the technical debt killed agility and project sponsors didnt understand why every little thing took three days to do instead of one.

This left me open to being ousted (e.g., the Product Manager "had a friend" who could surely do everything much faster.) Seems easy from the outside. They got rid of me, hired the friend, who both increased the team size and then re-built from scratch.

Selfishly, it would have been better to more steadily deliver features and balance speed with maintainability -- because sometimes higherups dont understand the tradeoff they are making.


Thanks for sharing your story. Did they factor the cost of a rewrite into their calculus? I know sometimes even though a system becomes hard to move forward it would require such an investment to reach feature parity it has a sort of protection against total destruction.


While I admire the author's attempt to bring structural clarity to a broad concept, greater clarity can perhaps be found by broadening it further still.

Anyone who has refurbished a house will live and breathe examples of technical debt embedded in the workmanship, and the material / design choices around them.

As you discover past shortcuts made by hurried builders, asbestos components or electrical cabling no longer safe to use, you quickly realise that you have to address these issues in a way that doesn't come back to bite you down the line.

As a regular homeowner you are transformed into the perfect dogfooder for House 2.0, and this perspective should inform your (day job) approach to technical debt as it is traditionally defined.


I read of a clock tower several hundred years old that was in need of repair / replacement and construction workers realized to match the wood the trees they’d need were thousands of miles away and extremely rare. When they started asking around to see if they could source it with substitutes the groundskeeper said that the tree they needed seemed familiar and brought them to an orchard a few hundred yards away. For generations, a small orchard was maintained from the time the project was started for the day when the timber would need to be replaced.

We don’t do this normally in most homes around the world, but families of multi-generational wealth seem to be able to do something similar with their homes because they both have means and will to build an estate that lasts centuries.


Essentially a technical debt is an unvalidated assumption that other unvalidated assumptions are worth pursuing. A hunch about hunches of sorts. The article is full of them describing every way to think about technical debt. And it's practically impossible to neither prove nor disprove the claims of technical debt without a lot of work, making it super easy to justify anything with technical debt. Naturally it becomes a term of authority and power to sneak in things unlikely to produce anything of value.

Could be a sign that things got too toxic in software development if developers can't even talk openly about experimentation and research.


Technical debt concerns are not necessarily 'unvalidated' - at least not to the extent that almost everything is a little fuzzy in tech anyhow.

For example: you started a few feature with a few scripts, added a few new things here and there ad-hoc. Now it's growing and full blown and nary impossible to maintain. A more clear understanding of the problem space now exists, and also that a refactor would make sense.

The continued inability to really move forward due to the rag-tag system is a kind of debt, and the trade off/decision has to be made as to wether or not the team needs to take a few steps back before moving forward.

This is really common.

I worked at BlackBerry during their heyday. If you are old enough to remember, there used to be international headlines when the BB email service went down. Everyone in the press was using BB and would harp on it. This is partly because BlackBerry had made a bunch of acquisitions and gun-taped the systems together, as opposed to properly integrating them. There was a real 'cost' to this bad press. The only real and fundamental way to avoid those systematic failures was to do a proper integration which in and of itself was a risky and unwieldy proposition for the company at the time.

I'd argue that was a fairly material and validated form of technical debt.


We need more definitions. I think it's helpful to distinguish between technical debt patients and technical debt doctors. As a developer (patient), you experience the symptoms of technical debt - slow changes, dev frustration, etc. As a scientist (doctor) you observe this as a naturally occurring phenomena - with a hypotheses, measurement system and literature review. A TD doctor might be your local architect, staff or principal engineer.

There's quite a bit of published literature on technical debt, which appeared quite recently (~5 or 6 years ago). One distinction is between normal technical debt (code level), and architecture technical debt a.k.a ATD (system level) [1]. So far, whether you like the term or not as a patient, it seems useful for scientists to think collectively about the phenomena in these terms.

Some commenters in previous thread say an ideal (reference frame) doesn't exist, from which to calculate the delta of TD currently. The symptoms do exist. That extra few hours it takes to onboard a new developer, fix a bug or whatever are observable. If there exists a possibility to reduce that observable, measurable effort, then that possible future timeline should be the reference frame.

I've risked an appeal to authority in order to transfer better understanding as a random stranger on the Internet. Technical debt seems a topic too fuzzy to fully understand, and that's why I'm pointing out the way scientists are thinking about it. I don't see any other clear path we're going to get industry wide consensus or understanding, if not for the scientific method and institutional support.

That being said, the article did a good job of communicating at least 5 different ways of thinking about TD.

Disclaimer: I'm building an architectural technical debt research tool called RefactorKit.com

1.https://www.researchgate.net/profile/Terese_Besker/publicati...


I usually just see the term technical debt as a way to pedal the latest shiny programming environment. Coming from someone who works with COBOL, Oracle PL/SQL and very old java code (I also work with 3.x python and Rust) the ability to fix code is easier than ever given the amazing tools we have today like modern debuggers and decompilers. Its no doubt hard, as we see, for programmers to write say an emulator for Nintendo, but it is definitely done today and they have no code usually to operate on at all. Also look at game modders who are injecting DLLs. There is entire subgroups of programmers whose day to day is just modifying the worst possible outcome in terms of technical debt (already compiled/optimized/obfuscated code). So anyone who mentions technical debt as an up front refusal to use some technology x to solve a problem, is really just doing premature optimization in a project and I think that is a real problem. To put it another way, any attempt to understand technical debt is to speculate on the future of Comp Sci and/or companies' licensing changes / mergers and is basically a complete gamble.


I think it's not that simple. Latest tools often increase productivity. Gamers can afford to spend days and weeks to add some feature to their favorite game. They don't have deadlines and they don't care about QA. It's another thing when you have to fix a bug or add a feature in a limited time with limited resources because business needs it.


I try to frame it a bit more with regards to project management, where I feel any discussion of tech debt is bad for the project. To even start talking about it you have to start making many assumptions, for starters the assumption that the project will be successful to then later have to maintain. Then there are many many other assumptions to follow, and I feel that it is generally detrimental for it to even be discussed. It always involves some upfront price/scope/time on a project in trade for some future unknown cost savings. Fair point about the game hacking though they don't always have such constraints, but they do help close the gap by inventing these great new hacking tools!


This article describes technical debt in code which isn’t the only kind of technical debt. It is potentially much clearer from my perspective to understand technical debt in architecture and infrastructure.

The amount of technical debt can be described here by identifying the quickest shortcut as well as the most correct solution, choosing the solution between those two on the spectrum that makes the most sense for current time and staff, and taking the difference between where you landed and the most correct solution. This difference is technical debt.

Taking on the debt does most times get you further faster, but in turn it slows you down in the long run. The longer you wait to pay it off, the more time in the interim you spend making minimum payments that get you nowhere but consume time.


Previous discussion on this post: https://news.ycombinator.com/item?id=10887452 (2016)


I would add risk, essentially security.

Some companies have gone light on this because the liability/cost of failure was not so much.

But at some point, some of those risks become real.

The costs aren't always apparent, because that's the nature of 'black swans' - but the systematic risk is.


I will go even further - all code is bad and probably broken. Why bad - because if you put 10 engineers in the room and ask them to look at it, they will argue about personal preferences and not about what code actually does. And you can always improve what you wrote, which means current state is far from good.

STechnical debt is not a universal thing. You can have a debt free code, then new hire will argue that whole thing is going to collapse and needs to be rewritten. Even when rewriting it brings 0 ROI and it actually good as it is. I’ve seen fair share of engineering initiatives that were complete waste of time, caused by attempts to fight “tech debt”.

The only good use of technical debt is to manipulate business folks into approving projects you want to work on. And I’m guilty of using it that way.




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