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This is definitely a real problem for some people - a chess organizer friend of mine recently spent 4-5 hours entering games from a scoresheet into the computer every night. This solution is pretty nice - but it is possible to imagine that such a solution might work directly on horribly written scoresheets, using handwriting recognition + the kind of constraints mentioned by indy7500 - that would be pretty amazing from both a technical, and usefulness, standpoint.



(I am OP) I thought about doing it that way but found that handwriting recognition was pretty weak as of now and wanted to try something solid. The reason is, usually, handwriting recognition would take into account the following characters (it doesn't recognize individual characters at a time, it looks at a database of handwritten whole words). That would be the ideal if done well, of course.


I have no experience with handwriting recognition, but intuitively it seems like the facts that:

a) the grammar for chess move notation is fairly limited; and

b) each move must be valid relative to the current game state

can be used as contextual clues to resolve ambiguous characters. Of course, this means you can't use an off-the-shelf handwriting recognition package that recognizes whole words like you describe, but requires a custom per-character recognizer. (But then, isn't that what you're doing already?)


Now that I think about it, you're right. I don't know what the accuracy would be like, but it's certainly possible and worth a try.


Also, a slight problem with b) is that it must be in the context of the whole game, since incorrect moves may only arise later on. This makes it harder with characters too ofc


Wait, are you GM Parimarjan? If so, this is truly an honor.




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