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TLO seems to have a longer tail than AlphaStar in that graph though, so doesn't that imply that TLO peaked at an even higher APM, presumably during battles?

Fair point about humans needing minor adjustments though. Another comment also mentioned a bug in the APM measurement: https://news.ycombinator.com/item?id=18994350




TLO is a Zerg player, so he probably does a lot more errors when playing Protoss. Also, every top player estimates when to do a sequence of actions and spams it a few times to maximize the chance of execution. Meanwhile Alphastar only has to do that once.


Yes,could that bug be the reason for the AI getting to 1000APM?




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