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Golang is garbage collected. I thought due to this, system programmers don't like it.

It depends what you need from it. If you need real-time-like behaviour, it may be a problem. If you need static thread-to-cpu mapping, it may be a problem. Etc.

Know your requirements and then you can decide on the runtime.

I do systems programming professionally, there are many reasons that Go is unsuitable for systems programming but all of them come down to having very little control over the resultant assembly that your program generates and very little possibility for abstracting away low-level details. AFAIK modern C++ is excellent for both of these but I only use Rust, assembly and the tiniest amount of C. Rust is absolutely excellent for writing code that looks high-level but compiles to high-quality assembly, if you know what you’re doing.

Yes this is a problem for some things, but at least when I was working in systems you'd be surprised how frequently GC doesn't matter, especially with all the huge GC improvements in recent versions (and future versions) and the trend toward breaking apart monolithic code bases.

The more general problem is that the Go implementation depends on its own runtime library and is not particularly suited for linking into other executables or running in unusual contexts, e.g. without threads or without an OS.

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