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Yep, I don't see that changing either, but I wasn't sure. The game isn't like that because it's good for the players, but because it keeps the game on a very low-frequency variable reinforcement schedule, which is what makes it so addictive.

I wouldn't say so. Many game functions which are currently handled by players would be done much better by computers. But that means that much of the content of the game would now be consumed by computers. It's very expensive to develop content, so as long a significant fraction of your player base sees it as a worthwhile activity, you would not want to make it amenable to automation.

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