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Have they opened up the game to any significant automation? Does trading still require manually entering orders or can it (is it allowed via EULA to) be automated? Does travelling through systems still require ~1 minute minimum (assuming no scouting) per jump? Do they still prohibit any external app attempts at automation?

EVE is a job. It's a job that gives you an occasional adrenaline dump from some awesome or horrifying event, with no real-life consequences (other than memories), in a space-based violent virtual environment with no judicial system.

Anyone looking for something fun to do in real life, you're probably not going to match the addictive kind of "fun" you can get in EVE. The isolation from real-life consequences also isolates you from most real-world feedback that would discourage you from continuing to play. Spaceships, lack of judicial system, and the extremely long-interval-based variable reinforcement schedule of boring activities (trading, ratting, logistics) punctuated with very occasional great deals, great drops, or PvP or empire-building success, make it pretty optimal in terms of addictive "fun". If you want to dedicate a part-time or full-time job worth of time to achieve that fun, and you can stomach an environment that's often sociopathic, then jump right in, you'll have a blast... for whatever that's worth... but your real-life life might well suffer for it.

In a nutshell, EVE is a combination of paper-trading (it's not paper-trading in the virtual world, of course... virtual proceeds support virtual world activities), virtual logistics, virtual rock climbing with good loot at the top of each climb. And — for players who do PvP — that part is like WestWorld, with long stretches of anticipation-fuelled scouting and voice comms fun leading up to short, adrenaline-fuelled encounters with an enemy... with much of the virtual money and equipment gathered through trading and ratting being put on the line in combat.

Layered on top of that, on a corp and alliance level, it's like trying to build a real company, with factories and outposts and such, but in a virtual world, while trying to defend and expand the corporation's assets... again in a space-based world with complex but often obtuse game mechanics, and with no judicial system. That means a lot of successful corp and alliance activity centers around psy-ops and team-building to keep all the people in your corp or alliance happy and doing their jobs, and to demotivate and distract opponents... otherwise the corp/alliance assets will get blown up or stolen.






> Have they opened up the game to any significant automation? Does trading still require manually entering orders or can it (is it allowed via EULA to) be automated? Does travelling through systems still require ~1 minute minimum (assuming no scouting) per jump? Do they still prohibit any external app attempts at automation?

Automation remains prohibited at least as of the last time I played (~1 y ago). It's hard to picture that ever changing.


Yep, I don't see that changing either, but I wasn't sure. The game isn't like that because it's good for the players, but because it keeps the game on a very low-frequency variable reinforcement schedule, which is what makes it so addictive.

I wouldn't say so. Many game functions which are currently handled by players would be done much better by computers. But that means that much of the content of the game would now be consumed by computers. It's very expensive to develop content, so as long a significant fraction of your player base sees it as a worthwhile activity, you would not want to make it amenable to automation.



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