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> peek(), poke(), memset(), memcpy and similar functions on any memory address that PICO-8 uses

Surprised that this hasn't been exploited to build a C compiler targeting the platform. (Unless I needed to Google something other than "pico-8 C compiler"...)






The only thing I can imagine that would be good for is learning how to write a C compiler :)

PICO-8 limits the textual size of your input Lua file, so I'd imagine that it might be possible to squeeze more content into your game with a small interpreter and packed binary format represented as a printable string.



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