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The only thing that's different about wormhole space is that you don't see a list of all players present in the system. This just means that you can't enter a wormhole system and immediately get an idea of how crowded it is, which makes it much more dangerous but doesn't actually change the dynamics of radars and scanning all that much.





Thats only a small part of what makes wormhole space truly different.

The entire topology of wormhole space is constantly shifting with wormholes appearing and disappearing. Hole control is paramount to fighting on jspace.


Sorry, I shouldn't have said "the only thing that's different", because there are lots of other things that make wormhole space interesting. :) I just meant it with regards to the scanning mechanics.



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