I'm not mocking those that find these stories compelling. _I_ find them compelling. But when I stop to ask myself why, I dont have a good answer. Why is a successful attack (and less so, a successful defense) so much more compelling than the initial construction?
Why is an Eve battle that destroys tens of thousands of dollars of value (or more) more gripping than a minecraft world with tons of detail?
Sure that sounds like I’m setting it up to be a whole “hey, look at these losers!” kind of thing, but that’s not it at all. I’m jealous. They have something they care about _that_ much and I can’t imagine ever having that.
Eve in particular also has appeal to me because of all the other aspects that so accurately mirror real life. There isn’t any other game I’m aware of that does that.
So in reality it’s not about the destruction or construction or whatever. It’s about the depth and dedication.
I identify with this so much. I have some friends who just pour time into games, and sure you can say that's a waste, but to have the human experience of caring that much about something must have some merit.
Minecraft isn't an immersive universe, and it doesn't really have that much detail to draw one's attention outside of gameplay.
Eve, meanwhile, has social and political depth and the complexity of its space opera setting, and its stories would make for interesting sci-fi drama even without the real world financial consequences.
It's basically the difference between the lore of Super Mario Bros and Game of Thrones.
Building stuff is some way down the list, and not nearly as obsessively compelling.
We've done well to sublimate some of it into online games and sports without having to act it out for real quite as much as we would otherwise.
If it was an epic story of how a group of people went through a massive epic quest to collect all the resources they needed for a build in Minecraft, sure that too could be compelling. My son has watched hundreds of hours of roleplaying in Minecraft on youtube that boils down to finding resources in survival because someone wants to build something in their survival world.
But I also think that for Minecraft a large part of it is that most large scale Minecraft servers tends to be focused on minigames or more casual interaction than large scale drama.