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It’s showing ~3kills per minute that’s under 1 fight every 55 hours for the average player. Sure, it’s going to spike in a big battles but again those are rare and relative to the player base don’t involve that many people.

PVP is a tiny fraction of gameplay. (Assuming 20k players 3 deaths per minute 1 death and 1 winning player 20000 / 3 / 2 / 60 = 55.6)

That's not the right way to look at it.

We can probably assume that roughly 20% of the players account for 80% of the PVP combat in the game.

Those players frequently encounter PVP scenarios, while the ones who aren't looking for it don't encounter it as often.

Still, it's ludicrous to think even a timid player only encounters a PVP scenario every 60 hours of gameplay.

Even the outliers are unlikely to break one PvP encounter every 1/2 hour on average. Most people would call that boring.

(Total kills) / (player base) is going to tell the real story for most players. Some of these numbers are of bots and players piloting multiple ships waiting for an ambush etc.

However, as PvP destroys wealth much faster than it’s created PvP must inherently be rare.

PS: I don’t see any listing for daily ships lost. But 1 per 60 hours of gameplay seems about right from what I recall.

From memory, most of the time I was double or triple logged. PvP + merchant (+ scout/misc).

I would say I actively engaged in PvP ~10% of my play time. During that time, I would say we got into 1 fight per ~45 minutes. Nullsec gang patrolling with gate bookmarks or gate camping. That's not counting any time spent in larger fleet actions.

And granted, this is ~10 years old vs current features and meta.

So that would add up to... 1:7.5 hours (clock time) or 1:15/22.5 (2x & 3x logged net)?

Sounds about right, you probably spent more time than average in PVP. Though I suspect that’s just combat, your ship losses are lower than that and presumably stayed very affordable.

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