The game could do with a bit of modernization in the beginning player's enjoyment and positive reinforcement feedback loop (if that makes any sense). I'm wondering how best to achieve that; maybe make the missions a lot more streamlined, add a bit of story to it, some more cutscenes and voice acting maybe.
I'm imagining a questline where you end up building your own safe base now; one thing I don't like is how you can't really build your own starbase without constantly having to shut it down or rebuild it due to war declarations. What I'd like to see is something like player owned housing in other MMOs where you can build your own starbase inside of an instanced, unreachable pocket.
It would need to have some restrictions, I guess, in e.g. how much you could store there and how much money you could earn there - Eve is all about risk vs reward, and all reward with no risk won't work.
But anyway, a questline to eventually build a starbase, and follow-up quests that develop the base in a variety of directions would be neat.