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All games have a gap between the actual experience of play and the "mind's eye" game when filtered through the player's imagination, expectations, and out-of-game material. For Eve this is very large. But that's mostly because the mind game of Eve is so tremendous and all-consuming, while the real game involves a lot of waiting.

Note that the "mind's eye" game exists even for games that don't, or haven't yet been released - people build it from promises and trailers. This can go very badly (No Man's Sky) or well (Star Citizen) for the developers.

I played Eve for a while, and enjoyed it. But it was also clear that it absolutely required sealing yourself in a bubble for every play session, and at higher levels letting it take over your life.






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