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I've been in a similar situation in another company, where the whole team was working 12 hour days for a week or two to meet a deadline, but those didn't really feel productive... and the project ultimately failed. I believe it was mismanaged, which caused the overtime in the first place and made all those extra hours not worth it.

On the other hand, I've heard lots of stories like yours, where the project was only possible due to the pure grit of everyone working on it. Most of those stories were in game development, which seems at least twice as chaotic as regular software development.

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