 Finding Pi from Random Numbers 67 points by Tomte on Dec 27, 2018 | hide | past | favorite | 7 comments This is a classic statistics/machine learning exercise. It is also the topic of my favorite scientific paper of all time:https://arxiv.org/abs/1404.1499> A Ballistic Monte Carlo Approximation of π>>We compute a Monte Carlo approximation of π using importance sampling with shots coming out of a Mossberg 500 pump-action shotgun as the proposal distribution. There is another way to compute pi from random numbers while having nothing to do with geometry. The probability of two random numbers being co-prime is related to pi . Notably, standupmaths did this once by hand . How do you do this with the need to use a ceiling? (Sorry, I didn't watch the video). If you mean a highest integer, he didn't, he's using rolls of a pair of 100+ sided dice. It's an approximation, anyway. There is also the classical Buffon's needle experiment: https://en.wikipedia.org/wiki/Buffon%27s_needle#Estimating_%... The article is not about the (trivial) way to compute pi by putting random numbers in the square. It's about altering the way you compute your target function to narrow down the confidence intervals, while still computing the same value.Definitely you can compute pi by scanning a uniform grid in a square and checking how much ends up in the quarter-circle. But with these stats tricks applied, mere 10k points give the author very good approximation, beating 22/7 30% of the time. Scanning a 100x100 grid will give a much coarser approximation, I suppose. I had to do this exercise in my undergrad, it's always stuck out as one of the exercises I've remembered and found really interesting. Search: