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It is true that many good things come out of failures. There's a lot of value in trying and _not_ succeeding.

I'm a bit of a student of failure. If we want to really dive into deep failure, someone mentioned Workplace OS, which was not just a terrible project but a terrible idea (in the same way that NT's original concept of multiple-OS-personalities was wrt: OS/2 16 bit, for example, and POSIX, just taken to an entirely more crazy level).

For truly fun crazy, one has to step away from OS projects to things like graphics (for example, Fahrenheit and Talisman).




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