|Bottom line: I don't think I want to work for someone else. I like telling stories and game development and I like teaching and conveying interesting information.|
I understand that if I pursue this idea that I probably won't be making games in the long run; rather, I'll be wrangling the talent and pushing deadlines.
1) First, what is something I absolutely need to know? Something critical to the success of a game development company?
2) What are common mistakes that indie developers often make? (like feature shift, release delays, and broken hype: see No Man's Sky)
As far as the technical side goes, I know I should push an MVP, then iterate. I know play-ability is important (and, I think that its more important to good looks, at least at the start - you can't play test pretty and broken).
3) I thrive in low to no-management environments. And I'd like to find people who a) also thrive without granular management, b) love documentation almost as much as code, c) know what they are about, and d) are willing to talk to whoever they need to to get something done. How do I find people like that?
4) I'm not a huge fan of advertising revenue streams, but I still want to push games to mobile platforms. What are my other options? What about revenue streams for games in general (if I want a recurring revenue stream)?
5) Where can I find someone who knows about the game industry and is also willing to answer lots of questions (like this post)?
6) What questions should I have asked? What am I missing here?