Blender has no end of hidden trouble importing to Unity because Unity chose to be the same as Maya
edit - I'm an idiot, Unity does its own conversion to left handed on import.
The fact that gaming and Maya use one (Y-up) and that CAD and Blender use another (Z-up) brings the classic xkcd to mind.
 - https://stackoverflow.com/questions/4124041/is-opengl-coordi...
In related news, Honda tried to launch a car in Norway a couple of years back named "Honda Fitta" which roughly translates to "Honda the Cunt". The tagline was: "Fitta is small inside, but grand when you get in. A daily pleasure!"
They quickly changed the name to just "Honda Jazz" instead.
Greeting from Poland where you find versions of "kurwa" (literally: "whore" but used like "fuck" in english) in all kinds of languages as a word for "curve" ;)
I remember the first time I came across it as a wysiwyg plugin for vBulletin and thought fckeditor had an edgy name. It immediately comes to mind in this context.
I felt some pause introducing fckeditor into an internal wikimedia install for a big company filled with old people I was working for at the time, just because I didn't want any waves whatsoever with those folks.
I definitely would not have gotten up in front of them at a weekly meeting and trumpted how great of a tool "gimp" was.
I sort of think people who keep names that are known to be problematic in FOSS are doing so somewhat to passive-troll and to keep normies away. Though my view of this is quite english-centric.
Did git have any trouble gaining traction in England?
Caring too much about this kind of thing is how hibu got their name. I knew some people that worked there in the last days and they all laughed about how it was the ultimate sign they were done.
e: MongoDB is a perfectly valid example of a brand name that's somewhere in the "very offensive" area in some languages. Like GasjewsDB an easily avoidable cultural pitfall.
They did change the name though, thankfully.
Also fusion forces you to save to autocad’s cloud and they inspect your designs for hints you’re using it for non hobby stuff.
This sentence is meta on many levels!
(He probably meant "Autodesk" but autocorrect kicked in rather aggressively, as he anticipated).
Autodesk has a new office in Portland and I attended the Fusion 360 community meetup a few weeks back.
At that meeting they debuted their new pricing plans and demoed some pretty fancy functionality called generative design that was def not useful to the largely hobbiest attendees in the crowd.
It definitely feels like there is a niche of sub-fusion use case where you are doing simple commercial product design but not at a rate worth a $300 license from autocorrect
Also, Blender is coming up on a big release which should make it a lot simpler for newcomers to get started. If you are willing to save often, you could just start with the 2.8 Beta now, and you won't have to do any adjusting when it comes out as stable.
Can Dust3d import STL files? Can it export wavefront OBJ? (or, I suppose I could import to blender, then export to OBJ). UV unwrapping is something I have not so far been able to conquer. If Dust3d can import STL or OBJ and make the UV unwrapping easy, I will probably use it.
Edit: I see at 21:50 in this video, it can export OBJs.
I'll give it a try to model some weird shaped abstract stuff to make some generative art.
I can also imagine using this for quickly prototyping 3D prints. Have you considered STL export?
Edit: I am not familiar with STL format, may have a look at it, thanks.
Are you using a scene graph for the display?
> Are you using a scene graph for the display?
I am using Qt/QOpenGLWidget for display.
I don't think I'd object to the comment if Blender actually had a bad UI, but I don't think it does. It just has an unusual UI and a steep initial learning curve. Clearly many people manage to do amazing work with it.
There's even a three-part article (2013) from Andrew Kramer of Blender Guru, describing the issues and with some suggestions for trying to fix them. Luckily, Blender has made progress since then, and I'm sure we'll continue to see a great piece of software get even more consistent and clear in the future. Note: this doesn't mean dumbing the software down.
> But it's clearly lacking in the UI department.
It's not a secret that a small, vocal minority of Blender users feel that way. IMHO most of them have never used industry standard tools that have way stranger interfaces eg. Zbrush that are much harder to master.
> There's even a three-part article (2013) from Andrew Kramer of Blender Guru
It was actually Andrew Price:
He later admitted at the 2013 Blender Conference there were a lot of problems with his proposal and that the way he had gone about it wasn't that great either:
Not completely unlike the grandparent poster, which is presumably why he got downvoted.
Blender might be a "nightmare" for you. But without putting any proper criticism, your point is null.
Also as interesting as this new program is, it's not an "alternative" to Blender, it barely scratches the surface.