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My idea is that it's basically a UI enhancement: sound is the best method (at least for humans; but those space operas tend to be quite anthropocentric anyway) to perceive environment in a 3D way. So what we're hearing is not actual sound of explosions and ships; it's actually interpretations of their signals of various scanners, converted to sound and played in cockpit in such a way that the pilot can easily determine type and distance by the perceived location of its sound source. Hope this makes sense. :D



Makes sense. Car audio designers already create sounds in cars to make up for the lack of them. Doors don't make much sound anymore naturally, but they've been designed to keep making sound when they close. And road noise is simulated or piped through the speakers. There's no reason that would stop with terrestrial vehicles.




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