There are clearly some ethical/safety issues with testing the entire thing at once while driving on the road. Some better applications would be an alert for following too close or drifting out of lane. Anyways, I find self driving cars exceptionally interesting and I liked reading your write up.
One problem I have with 'adaptive cruise control' in car is that it has no situational awareness. It constantly speeds up and slows down in heavy traffic highway situations, its quite jarring. What i want instead is integration with traffic situation and adapt the speed to that automatically os it doesn't zoom upto 75 mph and come to a stop.
Modularity was pretty key on reducing the work for that project. The rovers ran identical code and had no knowledge whether they were a ghost or pacman. The command router didn't care if the instructions it received came from a AI or a user GUI.
The platform was limited by what the professor provided us. We only bought color sensor arrays. Other teams went with simpler "games" but much more complex sensor processing on the rover. Those teams had much more trouble getting their designs to work, essentially needing two separate code bases.
Half of us were taking a class on AI and the other half were taking network application design so the idea for the game seemed like an easy way to just reuse code from those classes.
Great to see so many others doing similar things.
I used a CNN/LSTM network and you can read more here: blog.suryad.com/iarrc2018
Pre-compiled Python wheels are available for Python 3 on Raspberry Pi at piwheels.org (default for pip in Raspbian)
This wasn't contentious or combative (I didn't interpret it as such anyway), it's a good question for new projects.
In your read me it says -
"In the computer that you will perform the training -- protip: don't train the model in the Raspberry Pi! -- install all the requirements by runnig:"
Could you give some specs on the computer? I currently don't own a GPU based PC so was wondering if I need to get one or use cloud based GPU instance.