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> 400pt wide to 2560pt wide

There are 2 major strategies for responding to such a difference:

1. Vector scaling. It will make the difference irrelevant and the resulting UI will look approximately the same on whatever a resolution.

2. Capacity scaling. I.e. keep the same font letting more information to fit in the control without scrolling.

It may be a little bit hard to formalize but these two can be combined intelligently. It is also important to know which one the user prefers (e.g. I mostly prefer the second while many prefer the first).




Note I mentioned display _points_ rather than display _pixels_ - how do you create a UI that scales from a phone to a 27" monitor. This is more than just scaling up assets and turning on word wrap.


> This is more than just scaling up assets and turning on word wrap.

Why? What else is there? I'm actually curious. I personally have never dealt with displays bigger than 1280x1024.




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