An interesting way to put it. I've already gone on record as playing it on PC. A lot. The port is the only thing I've played, and I found the mechanics worked quite well, as long as I used a controller.
Additionally it had numerous graphical issues, including being locked to a low frame rate and a low internal resolution.
I think you're nitpicking here. 30 FPS is generally considered acceptable, as long as it doesn't go below that. There's a big difference between a game that plays at an average of 30 FPS unlocked, which will undoubtedly drop much lower, and a game that plays at 30 FPS locked, which is capable of much more. The latter will be a much more stable experience. That said, since the dsfix stuff that unlocks the framerate ends up causing gameplay issues if you allow the framerate too high (e.g. you walk through ladders), it's both obvious why that happens, and why they locked it. The collision detection is based on it.
As for the internal resolution, that's exactly how it works on the Xbox 360 as well. That console is only capable of 720p at the most natively, so 1080i and 1080p are upscaled from the base resolution.
I get it, when they ported it, they didn't change a bunch of stuff to make it more PC specific. That's still a port though, and there's been plenty like it in the past. You can either accept that as long as your computer is power enough you get the exact same behavior as the console, or you can complain that it's a horrible port because they didn't change the game. It's obvious you chose the latter, that that's your right. I just think it's a shame because you focused small technical issues that all stem from the original targeted platforms, and decided it must therefore not be worthwhile.
If it were the only issue it might be a nitpick, but it is just one of many issues screaming "we put forth the least effort possible to port this". In other words, the developers do not give a shit about the customer's experience on the PC. I mean seriously, mapping a mouse to an analog stick input like that? I'm a little shocked they didn't just hardcode the buttons to be XYAB while they were at it.
And the worst part, the most damning and unforgivable part, is that they never bothered to fix it themselves. I honestly don't know how people can defend this behavior. Be a fan of the game all you want, I hear it's pretty good, but this is bullshit and you know it.
> That's still a port though, and there's been plenty like it in the past.
Some people make crap software. This does not excuse making crap software.
Frankly, if they're going to do this bad a job porting a game, they should just not have bothered.
You know, I just loaded Dark Souls up and that's completely wrong. I'm not sure if it was a very poor initial version and got updated, but that's not how it functions on my system. The mouse rotates the camera exactly as you would expect. Just as Tomb raider and every other 3rd person PC game does. I'm not using any third party tools.
> And the worst part, the most damning and unforgivable part, is that they never bothered to fix it themselves.
Well, someone sure did. Maybe it came with the DLC pack for the first one. I got it as a bundle in the Prepare to Die edition which includes the DLC. Then again, I'm pretty sure the Prepare to Die edition was the only PC version.
> I hear it's pretty good, but this is bullshit and you know it.
Yeah, I sorta don't, because at this point I'm not sure how much you've even played the game, because you seem to be getting details that are core to your argument completely incorrect.
> Yeah, I sorta don't
If they have indeed fixed it (despite all evidence to the contrary), then good for them and I can forgive them. But if they haven't, and you don't think that's bullshit, then your judgement is highly suspect.