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> flexible memory allocation strategies per data structure

You realize that that's not exactly flexible. Tieing shape to behaviour in this way is where the pain starts.




Overloading new/delete, STL allocators, <build your own while giving it as template parameter>, not sure they tie shape to behavior.


Here, shape = type. Yes, they do. Start thinking why C++ compilation times are so abysmal? Because of this dependency mess. Then realize the same inefficiencies apply to maintainers' heads.




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