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Great. If that's such a great deal, unbundle the games from the network access. I am perfectly happy not getting bonus games if I can use my own network connection without getting permission.

None of this addresses the fact that console manufacturers are erecting tiny tollbooths on the wire between the computing device that the customers own and the network router that the customers own, extracting rents from transactions that they no longer have any business being a part of.

The best anti-cheat system I have ever seen is the ability for users to refuse to play with other users whom they suspect may be cheaters. Whether they actually are or not is immaterial. You should be able to not play with someone who makes a game less fun for you (blacklisting). And you should also be able to play with only friends whom you know and have invited (whitelisting). Needing anti-cheat measures beyond that is usually a symptom of not allowing customers to run their own private servers, likely because they won't pay for access to the main company servers if they don't have to. Get caught cheating or griefing on my server, and you can only play in the trashbag-exile instance, which is somehow still fun for some twisted weirdos. Get caught cheating on a centralized corporate server, and someone has to Report you, then there is a Process, and then that guy is banned and maybe just replaced by yet another guy just like him, doing all the same stuff that got the last guy banned. If your culture turns toxic, the good players abandon the game altogether, instead of just switching servers.

I don't know of any games that have both a PC and a console version that charges for the PC version, but not the console. That money to the games distributor pays for the server maintenance and the development team salaries, and there is a clear line of demarcation between what I own and what I am paying for. But there have always been free servers, pay servers, prince/pauper servers, and donation begging servers out there in the computing world, since shortly after 1 Jan 1983. It has been entirely possible to waste all your spare time online, from your home computer, without spending a single dime above the cost of the network link, for decades now.

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