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Admittedly rather reductionist, but I'd love it if there was some single number representing how close to Windows performance each title gets. The main issue I have is that I'm not about to bother with any titles when I consistently find that titles "work" but don't really work well enough.

Around 85% of native D3D11 performance in most games. Certain Vulkan games can outperform their native Windows version (running under Wine/Proton).

it's at the bottom

Current Game Rating Distribution Tier Rated Highest Report Highest Report (But Pending) Platinum 286 2356 1467 Gold 372 399 232 Silver 319 472 367 Bronze 178 195 158 Borked 245 1162 960

each game has this rating in winedb

  ║   Tier   ║ Rated ║ Highest Report ║ Highest Report (But Pending) ║
  ║ Platinum ║   286 ║           2356 ║                         1467 ║
  ║ Gold     ║   372 ║            399 ║                          232 ║
  ║ Silver   ║   319 ║            472 ║                          367 ║
  ║ Bronze   ║   178 ║            195 ║                          158 ║
  ║ Borked   ║   245 ║           1162 ║                          960 ║

Nice, it's been quite a while since I've seen such tidy use of ASCII in a forum message.

Nit-picky, but these are Unicode box-drawing characters which are not part of ASCII: https://en.wikipedia.org/wiki/Box-drawing_character

I think they actually fall under extended ASCII:


It's… complicated.

> The use of the term [extended ASCII] is sometimes criticized, because it can be mistakenly interpreted to mean that the ASCII standard has been updated to include more than 128 characters or that the term unambiguously identifies a single encoding, neither of which is the case.

— Wikipedia[1]

I would agree w/ Wikipedia here: the term is ambiguous at best, and misleading at worst.

Hacker News delivers its pages in UTF-8, so saying they're part of the box drawing characters in Unicode is not incorrect. Nor is the statement that they're not part of ASCII: they're not.

That said, the box drawing characters exist in Unicode, I would guess, largely because the IBM PC included those characters in the numerous character sets it used. Particularly, in North America, it used the character set known today as "Code page 437"[2]; other regions had other character sets w/ similar names, and they usually had at least some (though not always all) of the box drawing characters. IDK if the PC itself included them because some predecessor had them, but it wouldn't particularly surprise me if that was the case; the Atari and the Commodore had similar characters, though not exactly the same set. And again, they might have had them b/c of a predecessor; for all I know it's turtles all the way back to the first person who drew a table on a clay tablet :-)

[1]: https://en.wikipedia.org/wiki/Extended_ASCII [2]: https://en.wikipedia.org/wiki/Code_page_437

In the BBS world we added some color and called it ANSI Art.

It's hard to reduce all of that data to a single number. In general average framerate matters, but not nearly as much as a discrepancy in 95% or 99% percentile low framerate or stuttering, etc.

As of two years ago (before proton), 40% of my Steam library was available on Linux and play identically to the windows version (on the same computer). So I imagine Proton is an improvement beyond that.

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