If you're interested in using ML techniques to create AI for your games please reach out!
I'm an ML scientist and video game designer and I'm looking to make it as easy as possible for game designers to use AI in creative ways in their games (e.g: drop in replacement, automatically adjusting the difficulty of levels and more)
ML makes AI stronger and makes it easer for it to beat players, but as a game designer, it's never my goal. My goal is to make it lose in competitive, interesting, but most importantly, understandable way: I want players to gradually learn patterns behind AI behaviour, understand them and subvert them.
May be it's because my experience is more about simpler and more action-focused games, and in 4x straregies things are different, of course - it's just my two cents.
The pitch on the website does seem to target strategy games more and that reflects my personal preference as a strategy gamer. However, the techniques are general enough that I believe game designers will find it may just take a bit longer for some of the more creative applications to become more obvious.
I'm looking for something that has an association with mind control or AI that would click for most gamers out there
This was amazing.