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I would also add Real-Time Rendering[2] and Real-Time Collision Detection[3] to the list of absolutely essential game development books.

[1]https://www.amazon.com/Engine-Architecture-Third-Jason-Grego... [2]https://www.amazon.com/Real-Time-Rendering-Fourth-Tomas-Aken... [3]https://www.amazon.com/Real-Time-Collision-Detection-Interac...




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