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Any examples of iPhone game developers who made a decent game but didn't make six figure downloads?



It depends on your definition of "decent", but I wouldn't be surprised if there are many. This very article would be an example, if the author had not decided to release a free version and the Italian press hadn't picked it up. Prior to that, the exact same game languished in obscurity.


Exactly, but all it takes is the right mention from the right influential person, and it can snowball. None of this would have worked if I hadn't made a good game though.




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