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> I'm not going to be writing 3D games or real-time audio apps in it, but for what I've been trying to do (solve real-world problems)

TIL 3D games and real-time audio apps are not "real-world problems".

I think the idea is that python is appropriate for solutions to some problems that are "real" problems (as opposed to being valuable purely as a toy) -- not that python is appropriate for solutions to EVERY "real" problem, and any problem that python would be a poor choice for isn't a "real" problem.

Exactly! Looks like the 'deliberately take umbrage over a specific interpretation of what you've written' crew have arrived. Clearly I didn't mean 3D or audio apps aren't real world problems, I meant I can solve (some) real world problems with Python.

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