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I remember having great time writing this little 256-byte game:


Back then, it often made a huge usability difference if you optimized in asm critical inner loops or other time-consuming external methods, which would be called from Clipper, Turbo Pascal/C, Modula-2 or alike. TSR-loaded "Norton Guides" were indispensable. Good times. :)

I think my first assembly book was a Norton one :-)

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