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Somewhat related - "Game Engine Black Book: Wolfenstein 3D" [1], by Fabien Sanglard.

Of course this is a very different book: it includes detailed reviews of the engine's source code, and translates complex concepts with ease. Plus the print edition is beautiful and colorful (which is a must for a game book).

[1] https://www.amazon.com/Game-Engine-Black-Book-Wolfenstein/dp...

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